Hey guys, I’m sure many of you may have wondered what I was up to last week, where I was once again MIA. I’m happy to announce that I was working on music for yet another game jam! :D
Last week I was working with my good ol’ pals at ForkIt Games (check us out on Twitter here!) on a game for the Procedural Death Jam, a game jam where the theme was procedurally-generated levels with a rogue-like feel, where death is permanent.
You can check out our game here, lovingly entitled Spacebar Steve and the Adventure of the Shiny Thing. I’m really proud of how the game turned out and I hope you guys give it a shot :)
The track I wrote for the game was heavily inspired by the Lost Woods theme from Ocarina of Time, as the structure of the Lost Woods level is a big influence on the game’s overall design. I started by throwing the progression and pad pattern into minor and elaborating from there, adding different timbres such as the xylophone to make the track more playful. You can listen to the tune here!
I also wrote a second track for the game, which is my first foray into full orchestral writing! You can hear the influence of Final Fantasy and Mozart on the composition immediately, as I tried to convey the idea of Spacebar Steve becoming much more powerful when he picks up the Shiny Thing. You can listen to the second track here!
Thanks for your patience everybody and I hope you enjoy the music and game! I have plans for a post this week of one of my favorite tracks from Fire Emblem Awakening, so you also have that to look forward to :D Thanks for reading and see ya soon!